Hear ye, hear ye! Welcome to the second installment of the Brumbletide Ancestors series! Today, we spotlight King George of Champion House.

Our not-so-lucky Irishman, King George, resides in Brumbletide with his five fellow royals but has almost the complete opposite disposition of Queen Eve. George is not meek or kind, but blunt and stubborn. King of Hunting and Sport, George brings a warrior’s character to anything he does whether it be hunting wild game or jousting his opponent with a javelin. He has no patience for a weak will, and of all weak wills, he hates King Michelle’s the most.

Though he’s trapped in Brumbletide for the foreseeable future, George is King of Emily Castle’s Champion House. The stone that Maggie Prewitt is searching out to return to him is his magnificent yellow amber that fits perfectly into his simple golden crown.

King George’s warmouth is his trusty hound, Fergus, who we will meet in Brumbletide and the Triad Champion this November. If there was anyone that could soften this hardened king, it’s his friendly and loyal four-legged (and two-winged) pup.

Students who are loyal, truthful, brave, and good leaders are placed in Champion House at Emily Academy. Their strengths are developed in Hoplology taught by Queen Mother Berthilda in George Tower. George Tower is the Academy’s athletic department. But be warned, these “athletics” involve rowing Viking ships, crossbow training, and becoming experts of the sword.

Think you’re a Champion? Find out here!

Have yet to discover the magic of Brumbletide? Find it here!